UPDATE May 23. 2023

Patch Notes (Updated) - May 25, 2023

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Hello Saviors.

 

The Doomsday Doll has arrived at Eden. Suit up with your Souls and prepare for a fierce battle against the Doomsday Doll. 

Last but not least, Dimensional Labyrinth has been revised! Please check the details below.


*Updated May 25 02:00 UTC

[New Content]

 

[Evil Soul Subjugation]

  • Corrupted Souls from a timeline where the Souls ‘could not meet the Savior’ have flown into Eden and you must defeat these bosses in the Evil Soul Subjugation. 

 

About Boss

  • The first corrupted Soul your must face is <Doomsday Doll>
    • Subjugation Period: May 25 after maintenance—May 31, 23:59 UTC
    • <Doomsday Dol: Jacqueline> is Undead type. 

 

How to participate

  • You can participate through [Adventure] > [Subjugation] > [Evil Soul Subjugation] 
    • You can enter it after clearing Battlefront 5-10
  • Evil Soul Subjugation is available once a day and the daily challenge reset every 00:00 UTC.
  • An Extra challenge is not purchasable.

 

*Please note screenshots are provided in Korean.

 

  • You can select the level of the boss to defeat by pressing the [Challenge] button on the first screen after entering [Evil Soul Subjugation].
    • Depending on the level of the boss you choose, a more powerful boss will appear, and defeating a higher-level boss will earn you a higher rank.
    • After the level of the boss is selected, you can reset the level of the boss you select by pressing the [Forfeit] button and in this, daily challenge count will not be deducted.

*Please note screenshots are provided in Korean.

 

  • After the boss's level is selected, the boss will reveal itself and up to 5 Souls registered in the Level Sync with the highest levels will be duplicated.
    • Participating Souls are duplicated once a day and they cannot be changed.
  • After the Souls are duplicated, any changes to the Savior's actual Souls' levels or Keepsakes will not affect the duplicated Souls.
  • You can set up a total of 9 parties(decks) on the Battle preparation screen. 
    • You can use the set parties/Souls to attack the boss, but any used parties/Souls cannot be used again.
    • You can’t select a certain party per battle, and battles will take place in order you set, from Team 1 to 9. 
  • You can set the level of the boss you will fight before starting the battle.
    • Depending on the level of the boss you choose, a more powerful boss will appear, and defeating a higher-level boss will earn you a higher rank.
    • You can check the appropriate level through a practice mode.

 

*Please note screenshots are provided in Korean.

 

About Battle

  • Each Soul can use an Ultimate Skill once per battle.

  • If battle time is up or you retreat in the middle of a battle, the party used in that battle will not be available again.
  • After one party's battle ends, the boss's buffs/debuffs are reset, but the boss's HP remains after the battle ends.

 

 

Rewards

  • <Evil Soul Coin> and <Keepsake Transcension Stone> are the rewards for defeating the boss.
  • You can defeat the Evil Soul Subjugation Boss once per day, and you can find the boss's appropriate level through Practice Mode. 
  • If you have cleared the first or higher level, you can use the Skip feature to claim rewards without battling.
  • Using the Skip feature requires at least killing the boss once and it skips the highest level of the boss you cleared last time.

 

Boss Kill Rewards (earned for each daily kill)

Lv.

Reward

100—150

Evil Soul Coin x100 + Keepsake Transcension Stone x5

151—200

Evil Soul Coin x210 + Keepsake Transcension Stone x10

201—250

Evil Soul Coin x320 + Keepsake Transcension Stone x20

251—300

Evil Soul Coin x430 + Keepsake Transcension Stone x30

301—350

Evil Soul Coin x540 + Keepsake TranscensionStone  x40

351—400

Evil Soul Coin x650 + Keepsake Transcension Stone x50

 

Rank

  • You will be ranked in the order depending on which highest level you defeated.
  • The rank for Evil Soul Subjugation is based on the higher level boss defeated. If a boss of the same level is defeated, the player who used fewer parties will be ranked higher. If even the number of parties used is the same, the player whose last party spent less time in battle will be ranked higher.
  • There will be a 24-hour-long calculation period after Evil Soul Subjugation ends, and you must claim the rank rewards on the Ranking screen after the calculation period ends.

 

Rank Rewards

Rank

Reward

1

Everstone x3,000 + Evil Soul Coin x33,000 + Keepsake Transcension Stone x300

2

Everstone x2,900 + Evil Soul Coin x32,000 + Keepsake Transcension Stone  x290

3

Everstone x2,800 + Evil Soul Coin x31,000 + Keepsake Transcension Stone x280

4—5

Everstone x2,700 + Evil Soul Coin x30,000 + Keepsake Transcension Stone x270

6—10

Everstone x2,500 + Evil Soul Coin x29,000 + Keepsake Transcension Stone x260

11—15

Everstone x2,400 + Evil Soul Coin x28,000 + Keepsake Transcension Stone x250

16—20

Everstone x2,300 + Evil Soul Coin x27,000 + Keepsake Transcension Stone x240

21—25

Everstone x2,200 + Evil Soul Coin x26,000 + Keepsake Transcension Stone x230

26—30

Everstone x2,000 + Evil Soul Coin x25,000 + Keepsake Transcension Stone x220

31—40

Everstone x1,900 + Evil Soul Coin x24,000 + Keepsake Transcension Stone x210

41—50

Everstone x1,800 + Evil Soul Coin x23,000 + Keepsake Transcension Stone x200

51—75

Everstone x1,600 + Evil Soul Coin x22,000 + Keepsake Transcension Stone x190

76—100

Everstone x1,500 + Evil Soul Coin x21,000 + Keepsake Transcension Stone x180

101—250

Everstone x1,400 + Evil Soul Coin x19,500 + Keepsake Transcension Stone x170

251—500

Everstone x1,300 + Evil Soul Coin x18,000 + Keepsake Transcension Stone x160

501—750

Everstone x1,200 + Evil Soul Coin x16,500 + Keepsake Transcension Stone x150

751—1000

Everstone x1,100 + Evil Soul Coin x15,000 + Keepsake Transcension Stone x140

1001—2500

Everstone x1,000 + Evil Soul Coin x13,500 + Keepsake Transcension Stone x130

2501—5000

Everstone x1,000 + Evil Soul Coin x12,000 + Keepsake Transcension Stone x120

5001—10000

Everstone x1,000 + Evil Soul Coin x10,000 + Keepsake Transcension Stone x110

10001—50000

Everstone x1,000 + Evil Soul Coin x8,000 + Keepsake Transcension Stone x100

50001 or higher

Everstone x1,000 + Evil Soul Coin x6,000 + Keepsake Transcension Stone x80

 

  • In addition to the rewards based on rank, additional honorary rewards are available for rank achievements.
  • 1st/2nd/3rd Rank achievement will be processed when you claim your ranking reward after the event calculation is done.

 

Achievement Rewards

Condition

Reward

<Doomsday Doll> Rank 1

Player Profile Frame

<Doomsday Doll> Rank 2

Player Profile Frame

<Doomsday Doll> Rank 3

Player Profile Frame

<Doomsday Doll>
Kills reach Accumulated Lv. 1000

SHADOW_EX_MACHINA

(Jacqueline Costume)

Defeat higher than Lv. 301 <Doomsday Doll>

DAEMON_EX_MACHINA

(Jacqueline Costume)

 

Player Profile Frame: 1st, 2nd, 3rd (from left)


 

  • Please note that the Jacqueline Costume also changes its illustration when equipped.


 

Evil Soul Shop

  • <Evil Soul Coin> as a reward can be used in <Evil Soul Shop>. 
  • The Evil Soul Shop will reset every week, and the shop products will not change as you progress through the stages.

Product

Required amount of 

Evil Soul Coin

Purchase Limit

Mold Selection Chest x1

15,000

1

Mold Random Chest x1

12,000

1

Keepsake Transcension Stone x50

7,500

1

Keepsake Transcension Stone x100

15,000

1

Advanced Keepsake Enhance Stone x5

1,000

1

Advanced Keepsake Enhance Stone x5

1,000

1

Intermediate Keepsake Enhance Stone x5

250

1

Intermediate Keepsake Enhance Stone x5

250

1

Rare Type Summon Ticket (Humanlike) x1

2,400

1

Rare Type Summon Ticket (Beast) x1

2,400

1

Rare Type Summon Ticket (Fairy) x1

2,400

1

Rare Type Summon Ticket (Undead) x1

2,400

1



 

[Events]

 

[Upcoming Soul Pick-up]

 

  • Soonie's Pick-Up Summon event will start. There's a higher chance of getting Soonie through the event.
    • Pick-up Period: Jun. 1, 08:00 UTC—Jun. 14, 23:59 UTC

 

[Upcoming Guild Raid]

 

  • Guild Raid with the new Guild Raid boss Ruthra is coming up. 
    • Guild Raid (Ruthra) Period: Jun. 1, 08:00 UTC—Jun. 7, 23:59 UTC



 

[Revisions]

 

[Soul]

  • The 3D modelings of Ayame and Vivienne will be renewed.
  • Epilogue will be added into Velanna’s Love story. Epilogue is available after playing Velanna’s True Ending.
  • The issue where Ayame’s skill <Alluring Mirror> would apply damage increase buff to targets immune to being charmed will be fixed.
  • The Main Skills that deal damage over time effect will now stack.

 

Souls

Skill Name

Cherrie

Kiss of Fire

Honglan

Glacial Shower

Jacqueline

Strategy: Burst Harpoon

Erusha

Dance of Svarga

Rebecca

Yellow Anti-Recovery Injection

Nini

Yin Yang Bagua Zhang

Ayame

Alluring Mirror

Rose

Flames of Judgement

 

 

[Dimensional Labyrinth]

 
  • Scheduled on May 25 after maintenance
  • The existing automatic monster leveling methods will be discarded, and you will now select the desired stage among several stages.
 

Stage Implementation

  • Dimensional Labyrinth will have an introduction added.

*Please note screenshots are provided in Korean.

 
  • The "Stages 1/2/3" from before will be renamed as "Areas 1/2/3".
  • From Stages 1—9, you will be able to choose the stage of your choice to try Labyrinth. (You do not need to start from Stage 1 and work your way sequentially.)
  • Depending on the stage you choose, the monster levels will be set.
  • The higher the stage, the more Labyrinth Coins you will be rewarded. (Stage 1's reward will be similar to the rewards of the previous version of Labyrinth.)
  • Bosses at Stage 8 and elite / boss monsters at Stage 9 will use Ultimate Skills.
    • Allies and enemies are not restricted in using Ultimate Skills, and enemy monsters who can use Ultimate Skill will randomly cast an Ultimate Skill.
  • First time clear rewards per stage will be given out all-at-once including the previous stages' rewards.
  • If you select a stage once, you cannot change it until the Labyrinth resets.
  • Treasure effects have been adjusted according to the revisions in the Dimensional Labyrinth.
    • This will also apply to Story Dungeons and Hall of Memories.

*Please note screenshots are provided in Korean.

  

Hidden Stage - Chamuel's Area

  • From Areas 1/2/3, you will receive 1 Labyrinth Key each. If you defeat the Boss Monster and choose the path to the left (easier difficulty), you will not receive a Labyrinth Key.
  • After you obtain all 3 Labyrinth Keys and defeat the Boss Monsters of all 3 areas, a hidden gate will open up and you will be able to enter Chamuel's Area.
  • Completing Chamuel's Area without using Erika’s Resurrection Potion will open up a "Sweep" feature for that stage. 
  • When you use the Sweep feature, you will earn a reward equal to 125% of the average rewards you would earn from that stage.
    • You will likely earn more if you clear the Labyrinth without using the Sweep feature from that stage.

*Please note screenshots are provided in Korean.

  

Rewards Boosted

  • Obtainable rewards from treasure chests increase compared to before.
  •  Amount of rewards increases according to the player’s difficulty level selection.
 

Previous Rewards

Type

For All Areas

Normal Monster

Labyrinth Coin x60

Elite Monster

Labyrinth Coin x120

Boss Monster

Labyrinth Coin x240

Mimics

Labyrinth Coin x330

Treasure chests

Labyrinth Coin x120

 

New Rewards (Based on Stage 1)

Type

Normal

Elite

Hero

Normal Monster

Labyrinth Coin x60

Labyrinth Coin x65

Labyrinth Coin x70

Elite Monster

Labyrinth Coin x120

Labyrinth Coin x130

Labyrinth Coin x140

Boss Monster

Labyrinth Coin x240

Labyrinth Coin x260

Labyrinth Coin x280

Hidden Monster

-

-

Labyrinth Coin x300

Mimics

-

Labyrinth Coin x330

Labyrinth Coin x340

Treasure chests

Labyrinth Coin x180

Keepsake Enhance Stone x6

Labyrinth Coin x190

Keepsake Enhance Stone x9

Labyrinth Coin x200

Keepsake Enhance Stone x9

 

Clear Rewards

Type

Completion Reward

Basic (Normal - Stage 1)

Idle Gold (2H) x1

Idle Mana Dust (2H) x1

Soul's Memory (Epic) x5

Everstones x30

Normal

Idle Gold (2H) x1

Idle Mana Dust (2H) x1

Soul's Memory (Rare) x20

Everstones x30

Elite

Idle Gold (2H) x1

Idle Mana Dust (2H) x1

Soul's Memory (Rare) x30

Everstones x50

Hero

Idle Gold (2H) x2

Idle Mana Dust (2H) x2

Soul's Memory (Epic) x5

Everstones x100

Hidden

Idle Gold (2H) x2

Idle Mana Dust (2H) x2

Intermediate Keepsake Enhance Stone x5

Everstones x120



 

[Artifact Skill Balance Adjustments]

 

Soonie: Water Roar

  • To prevent being knocked down by a barrage of attacks from <Onboard Crossfire>, a barrier will be applied.
 

Tier

Before

After

Epic(Basic)

When battle begins, a healing over time effect restores HP by 1% of max HP every 2 sec.

When battle begins, a healing over time effect restores HP by 1% of max HP every 2 seconds. Grants a barrier effect equal to 15% of max HP for 12 seconds when using "Onboard Crossfire."

Epic+

Heal over time changes to 1.5%.

Heal over time changes to 1.5%.

Legend

Heal over time changes to 2.0%.

Heal over time changes to 2.0%.

Legend+

Heal over time changes to 3.0%.

Heal over time changes to 3.0%. Changes barrier effect from "Onboard Crossfire" to 22.5% of max HP.

Eternal

Heal over time changes to 3.5%.

Heal over time changes to 3.5%.

Eternal+

Heal over time changes to 4.0%.

Heal over time changes to 4.0%.

Origin

Heal over time changes to 5.0%.

Heal over time changes to 5.0%. Changes barrier effect from "Onboard Crossfire" to 30% of max HP.

 

 

Flynn: Frenzy Explosion

  • Single damage dealt deemed low due to the slow attack speed will be increased.

Tier

Before

After

Epic(Basic)

Add an effect to “Better Alone!” that increases Crit Rate by 6%.

Adds an effect which increases Crit Rate by 8% for the "Better Alone!" skill, and deals 60% ATK additional damage to targets hit by normal attacks while the "Mmm, Gun Powder!" skill is active.

Epic+

Crit Rate increase changes to 9%.

Crit Rate increase changes to 12%.

Legend

Crit Rate increase changes to 12%.

Crit Rate increase changes to 16%.

Legend+

Crit Rate increase changes to 18%.

Crit Rate increase changes to 20%.

Additional damage for enemies hit by normal attacks while the "Mmm, Gun Powder!" skill is active changes to 90% ATK.

Eternal

Crit Rate increase changes to 21%.

Crit Rate increase changes to 24%.

Eternal+

Crit Rate increase changes to 24%.

Crit Rate increase changes to 28%.

Origin

Crit Rate increase changes to 30%.

Crit Rate increase changes to 32%.

Additional damage for enemies hit by normal attacks while the "Mmm, Gun Powder!" skill is active changes to 120% ATK.

 

Ayame: Waiting for Nirvana

  • Ayame’s Main Skill cycle will be expedited as Mana Recovery will be added to <Encroaching Night>. 

Tier

Before

After

Epic(Basic)

Add an effect which decreases enemy Mana by 100 every 2 sec if the enemy is within the area of “Encroaching Night.”

Adds an effect which decreases enemy Mana by 150 every 2 sec if the enemy is within the area of "Encroaching Night," and restores her own Mana by 150 every 2 sec while "Encroaching Night" is active.

Epic+

Mana decrease changes to 150.

Mana decrease and recovery changes to 225.

Legend

Mana decrease changes to 200.

Mana decrease and recovery change to 300.

Legend+

Mana decrease changes to 300.

Mana decrease and recovery change to 375. 

Eternal

Mana decrease changes to 350.

Mana decrease and recovery change to 450.

Eternal+

Mana decrease changes to 400.

Mana decrease and recovery change to 525.

Origin

Mana decrease changes to 500.

Mana decrease and recovery change to 600.



 

[Ultimate Skill Balance Adjustments]

 

Cherrie: Super Spiritus

  • Basic damage dealt will be increased as the basic damage dealt was low when considering the long warm-up required.

Level

Before

After

1

Blows up a liquor bottle containing refined alcohol to inflict damage equal to 230% of ATK to the enemies in a 7m long, 60 degree conical area and makes them Burn, which inflicts damage equal to 65% of ATK every 2 seconds for 8 seconds.

Blows up a liquor bottle containing refined alcohol to inflict damage equal to 300% of ATK to the enemies in a 7m long, 60 degree conical area and makes them Burn, which inflicts damage equal to 65% of ATK every 2 seconds for 8 seconds.

2

Damage changes to 250%, Burn damage changes to 70%.

Damage changes to 320%, Burn damage changes to 70%.

3

Damage changes to 270%, Burn damage changes to 75%, and Burn duration changes to 10 seconds.

Damage changes to 340%, Burn damage changes to 75%, and Burn duration changes to 10 seconds.

 

 

Flynn: Hit the Machine and It Will Work

  • The ultimate still's range and power will increase as its range was rather narrow and damage dealt was lower compared to other ultimate skills.

Level

Before

After

1

Flynn, engulfed in madness, fires a rocket, dealing damage equal to 330% of ATK to the nearest enemy and enemies within 2.5m around it, and stuns the target for 2 sec.

Flynn, engulfed in madness, fires a rocket, dealing damage equal to 390% of ATK to the nearest enemy and enemies within 3.5m around it, and stuns the target for 2 sec.

2

Damage changes to 360%.

Damage changes to 420%.

3

Damage changes to 390%. Adds an effect which restores Mana by 3000.

Damage changes to 450%. Adds an effect which restores Mana by 3000.

 

 

Prim: Finale: Where Did the Rabbit Go?

  • Additional recovery methods will be added as Prim's skill recovery was lacking compared to other healers typically in contents with higher difficulty.

Level

Before

After

1

A giant rabbit doll steps on the enemy, inflicting damage equal to 320% of ATK in a 3m circular area to the nearest enemy and those around it, stunning it for 3 seconds.

A giant rabbit doll steps on the enemy, inflicting damage equal to 370% of ATK in a 3m circular area to the nearest enemy and those around it, stunning it for 3 seconds. In addition, it restores the HP of all allies by 220% of ATK.

2

Damage changes to 345%

Damage changes to 390% , recovery changes to 240%.

3

Damage changes to 370%, Stun duration changes to 4.5 seconds.

Damage changes to 410% , recovery changes to 260%, and stun duration changes to 4.5 seconds.

 

Ayame: Sharp Scratching Shadow

  • Basic damage will be slightly increased and additional damage inflicted on bleeding targets will be increased.

Level

Before

After

1

Ayame in the mirror attacks the enemy. Deals damage equal to 270% of ATK to the nearest enemy in a 2.5m circular area and makes it bleed, dealing damage equal to 80% of ATK for 8 seconds.

Ayame in the mirror attacks the enemy. Deals damage equal to 300% of ATK to the nearest enemy in a 2.5m circular area and makes it bleed, dealing damage equal to 80% of ATK for 8 seconds.

2

Damage changes to 295%, bleeding damage changes to 85%.

Damage changes to 330%, bleeding damage changes to 85%.

3

Damage changes to 320%, bleeding damage changes to 90%. Deals additional 100% damage if the target is already bleeding.

Damage changes to 360%, bleeding damage changes to 90%. Deals additional 180% damage if the target is already bleeding.



 

[Arena / Champs Arena]

 

  • Champs Arena matching cooltime changes to 30 seconds.
  • Defense formations in Arena will also follow the way of using duplicated decks as in Champs Arena.
  • You will now be able to claim your Login Time Rewards (rewards given for keeping your rank) directly from the Champs Arena banner via [Adventure] > [Arena] tap.
  

[Gate Breakthrough]

  • On the first day of a Soul Pick-up event, the type-specific gate for that Soul’s type will be open temporarily.
 

[Town]

  • It will be changed so that you can zoom in only after using the <Switch View> function while interacting with an object. 
  • While you are sitting in a chair in Town, you can use the <Call Soul> function which will call upon the Soul to come and sit next to you.

*Please note screenshots are provided in Korean.

 
  • Soul’s rest areas will be added to the Commercial District of your Town. Souls in the Rest Slots under Soul’s Rest list will be seen in the rest area.

 

*Please note screenshots are provided in Korean.

 
  • A new interaction feature with part-time job buildings will be added. Press the <Use> button next to an empty part-time job building and your controlling character will go inside and perform part-time jobs (Note it's just pretending… you won't be doing the actual part-time jobs). 

*Please note screenshots are provided in Korean.

 
  • You can view information about and interact with objects placed in other Saviors’ Towns.
  • The issue of angle of rotation being reset when putting down objects continuously will be fixed.
 

 

[Soul Links]

  • New Soul Links are added.
 

Soul

Soul Link Title

Talia + Naiah + Erika

Sweet Sleep, Sweet Dreams

Velanna + Ayame

Bloomed From Kindness

 

[Misc.]

  • New products that can be purchased with Gold in the General Shop will be added.
  • In the battle formation selection screen, <Teams> will be renamed to <Soul Presets>. You can reorder each Team or overwrite the current Team using this function.
  • <Keepsake Presets> feature will be added to the battle formation selection screen. You can use the Keepsake Presets feature to pre-equip your Souls in advance and call them when needed accordingly.

 
  • You cannot give excessive gifts at once to try to exceed the required Bond Points to reach the maximum Bond level.
  • Bond Point gauge will be revised to increase faster when giving multiple gifts at once.
  • 10% additional Labyrinth Coin earning effect is added to Manon Pack.
  • The Issue where Soul’s stat. Increase rates were being incorrectly applied after Lv. 251 will be fixed.

 

 

[Cash Shop]

 
  • New Step-up packages to boost up saviors are added.
    • Sale period: May 25 after maintenance—Jun. 7 23:00 UTC.
  • The previous level of the Step-up package must be purchased first before you can purchase the next step's contents.  
    • Ex. Step-Up Pack (Level 2) is only available after purchasing Step-Up Pack (Level 1)

Pack Name

Purchase Limit

Contains

Step-Up Pack 

(Level 1)

1

Everstone x600 + Normal Summon Ticket x10 + Artifact Summon Ticket x5 + 6H of Idle Gold x1

Step-Up Pack 

(Level 2)

1

Everstone x1,250 + Pick-up Summon Ticket x10 + Artifact Summon Ticket x20 + 12H of Idle Gold x4

Step-Up Pack 

(Level 3)

1

Everstone x2,150 + Erika's Alchemy Ticket x10 + Mold Selection Chest (Origin) x1 + Keepsake Transcension Stone x100

Step-Up Pack 

(Level 4)

1

Everstone x3,250 + Erika's Alchemy Ticket x15 + Set Keepsake Selection Chest (Eternal+) x1 + Advanced Keepsake Enhance Stone x20 +  Intermediate Keepsake Enhance Stone x40


  • New 7-day packages where you need to login daily to claim rewards for 7 days will be added.
    • Sale period: May 25 after maintenance—Jun. 7 23:00 UTC. 
    • Note these packages will reward daily rewards for a period of 7 days.
    • Any missing daily rewards unclaimed by not logging in each day after purchase will not be claimable.
  • Total amounts of rewards from each package if you log-in all 7 days after purchase:
    • Daily Crystal Pack (7 Days): Everstone x350 + Mana Crystal x700 + 24H of Idle Mana Crystal x7
    • Daily Soul Pack (7 Days): Everstone x350 + Soul's Memory (Epic) x35 + Rare Soul Type Selection Chest x7
 

Pack Name

Purchase Limit

Daily Reward

Daily Crystal Pack (7 Days)

1

Everstone x50 + Mana Crystal x100 + 12H of Idle Mana Crystal x1

Daily Soul Pack (7 Days)

1

Everstone x50 + Soul's Memory (Epic) x5 + Rare Soul Type Selection Chest x1

 
  • Please check the price and details of the new packages from the in-game Cash Shop.



 

Any revisions and updates to the patch notes will be marked as well.

Thank you Saviors, and we hope you are as excited about the upcoming update as we are!