Hello Saviors.
The Doomsday Doll has arrived at Eden. Suit up with your Souls and prepare for a fierce battle against the Doomsday Doll.
Last but not least, Dimensional Labyrinth has been revised! Please check the details below.
*Updated May 25 02:00 UTC
[New Content]
[Evil Soul Subjugation]
- Corrupted Souls from a timeline where the Souls ‘could not meet the Savior’ have flown into Eden and you must defeat these bosses in the Evil Soul Subjugation.
About Boss
- The first corrupted Soul your must face is <Doomsday Doll>
- Subjugation Period: May 25 after maintenance—May 31, 23:59 UTC
- <Doomsday Dol: Jacqueline> is Undead type.
How to participate
- You can participate through [Adventure] > [Subjugation] > [Evil Soul Subjugation]
- You can enter it after clearing Battlefront 5-10
- Evil Soul Subjugation is available once a day and the daily challenge reset every 00:00 UTC.
- An Extra challenge is not purchasable.
*Please note screenshots are provided in Korean.
- You can select the level of the boss to defeat by pressing the [Challenge] button on the first screen after entering [Evil Soul Subjugation].
- Depending on the level of the boss you choose, a more powerful boss will appear, and defeating a higher-level boss will earn you a higher rank.
- After the level of the boss is selected, you can reset the level of the boss you select by pressing the [Forfeit] button and in this, daily challenge count will not be deducted.
*Please note screenshots are provided in Korean.
- After the boss's level is selected, the boss will reveal itself and up to 5 Souls registered in the Level Sync with the highest levels will be duplicated.
- Participating Souls are duplicated once a day and they cannot be changed.
- After the Souls are duplicated, any changes to the Savior's actual Souls' levels or Keepsakes will not affect the duplicated Souls.
- You can set up a total of 9 parties(decks) on the Battle preparation screen.
- You can use the set parties/Souls to attack the boss, but any used parties/Souls cannot be used again.
- You can’t select a certain party per battle, and battles will take place in order you set, from Team 1 to 9.
- You can set the level of the boss you will fight before starting the battle.
- Depending on the level of the boss you choose, a more powerful boss will appear, and defeating a higher-level boss will earn you a higher rank.
- You can check the appropriate level through a practice mode.
*Please note screenshots are provided in Korean.
About Battle
- Each Soul can use an Ultimate Skill once per battle.
- If battle time is up or you retreat in the middle of a battle, the party used in that battle will not be available again.
- After one party's battle ends, the boss's buffs/debuffs are reset, but the boss's HP remains after the battle ends.
Rewards
- <Evil Soul Coin> and <Keepsake Transcension Stone> are the rewards for defeating the boss.
- You can defeat the Evil Soul Subjugation Boss once per day, and you can find the boss's appropriate level through Practice Mode.
- If you have cleared the first or higher level, you can use the Skip feature to claim rewards without battling.
- Using the Skip feature requires at least killing the boss once and it skips the highest level of the boss you cleared last time.
Boss Kill Rewards (earned for each daily kill)
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Rank
- You will be ranked in the order depending on which highest level you defeated.
- The rank for Evil Soul Subjugation is based on the higher level boss defeated. If a boss of the same level is defeated, the player who used fewer parties will be ranked higher. If even the number of parties used is the same, the player whose last party spent less time in battle will be ranked higher.
- There will be a 24-hour-long calculation period after Evil Soul Subjugation ends, and you must claim the rank rewards on the Ranking screen after the calculation period ends.
Rank Rewards
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- In addition to the rewards based on rank, additional honorary rewards are available for rank achievements.
- 1st/2nd/3rd Rank achievement will be processed when you claim your ranking reward after the event calculation is done.
Achievement Rewards
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Player Profile Frame: 1st, 2nd, 3rd (from left)
- Please note that the Jacqueline Costume also changes its illustration when equipped.
Evil Soul Shop
- <Evil Soul Coin> as a reward can be used in <Evil Soul Shop>.
- The Evil Soul Shop will reset every week, and the shop products will not change as you progress through the stages.
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[Events]
[Upcoming Soul Pick-up]
- Soonie's Pick-Up Summon event will start. There's a higher chance of getting Soonie through the event.
- Pick-up Period: Jun. 1, 08:00 UTC—Jun. 14, 23:59 UTC
[Upcoming Guild Raid]
- Guild Raid with the new Guild Raid boss Ruthra is coming up.
- Guild Raid (Ruthra) Period: Jun. 1, 08:00 UTC—Jun. 7, 23:59 UTC
[Revisions]
[Soul]
- The 3D modelings of Ayame and Vivienne will be renewed.
- Epilogue will be added into Velanna’s Love story. Epilogue is available after playing Velanna’s True Ending.
- The issue where Ayame’s skill <Alluring Mirror> would apply damage increase buff to targets immune to being charmed will be fixed.
- The Main Skills that deal damage over time effect will now stack.
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[Dimensional Labyrinth]
- Scheduled on May 25 after maintenance
- The existing automatic monster leveling methods will be discarded, and you will now select the desired stage among several stages.
Stage Implementation
- Dimensional Labyrinth will have an introduction added.
*Please note screenshots are provided in Korean.
- The "Stages 1/2/3" from before will be renamed as "Areas 1/2/3".
- From Stages 1—9, you will be able to choose the stage of your choice to try Labyrinth. (You do not need to start from Stage 1 and work your way sequentially.)
- Depending on the stage you choose, the monster levels will be set.
- The higher the stage, the more Labyrinth Coins you will be rewarded. (Stage 1's reward will be similar to the rewards of the previous version of Labyrinth.)
- Bosses at Stage 8 and elite / boss monsters at Stage 9 will use Ultimate Skills.
- Allies and enemies are not restricted in using Ultimate Skills, and enemy monsters who can use Ultimate Skill will randomly cast an Ultimate Skill.
- First time clear rewards per stage will be given out all-at-once including the previous stages' rewards.
- If you select a stage once, you cannot change it until the Labyrinth resets.
- Treasure effects have been adjusted according to the revisions in the Dimensional Labyrinth.
- This will also apply to Story Dungeons and Hall of Memories.
*Please note screenshots are provided in Korean.
Hidden Stage - Chamuel's Area
- From Areas 1/2/3, you will receive 1 Labyrinth Key each. If you defeat the Boss Monster and choose the path to the left (easier difficulty), you will not receive a Labyrinth Key.
- After you obtain all 3 Labyrinth Keys and defeat the Boss Monsters of all 3 areas, a hidden gate will open up and you will be able to enter Chamuel's Area.
- Completing Chamuel's Area without using Erika’s Resurrection Potion will open up a "Sweep" feature for that stage.
- When you use the Sweep feature, you will earn a reward equal to 125% of the average rewards you would earn from that stage.
- You will likely earn more if you clear the Labyrinth without using the Sweep feature from that stage.
*Please note screenshots are provided in Korean.
Rewards Boosted
- Obtainable rewards from treasure chests increase compared to before.
- Amount of rewards increases according to the player’s difficulty level selection.
Previous Rewards
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New Rewards (Based on Stage 1)
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Clear Rewards
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[Artifact Skill Balance Adjustments]
Soonie: Water Roar
- To prevent being knocked down by a barrage of attacks from <Onboard Crossfire>, a barrier will be applied.
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Flynn: Frenzy Explosion
- Single damage dealt deemed low due to the slow attack speed will be increased.
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Ayame: Waiting for Nirvana
- Ayame’s Main Skill cycle will be expedited as Mana Recovery will be added to <Encroaching Night>.
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[Ultimate Skill Balance Adjustments]
Cherrie: Super Spiritus
- Basic damage dealt will be increased as the basic damage dealt was low when considering the long warm-up required.
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Flynn: Hit the Machine and It Will Work
- The ultimate still's range and power will increase as its range was rather narrow and damage dealt was lower compared to other ultimate skills.
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Prim: Finale: Where Did the Rabbit Go?
- Additional recovery methods will be added as Prim's skill recovery was lacking compared to other healers typically in contents with higher difficulty.
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Ayame: Sharp Scratching Shadow
- Basic damage will be slightly increased and additional damage inflicted on bleeding targets will be increased.
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[Arena / Champs Arena]
- Champs Arena matching cooltime changes to 30 seconds.
- Defense formations in Arena will also follow the way of using duplicated decks as in Champs Arena.
- You will now be able to claim your Login Time Rewards (rewards given for keeping your rank) directly from the Champs Arena banner via [Adventure] > [Arena] tap.
[Gate Breakthrough]
- On the first day of a Soul Pick-up event, the type-specific gate for that Soul’s type will be open temporarily.
[Town]
- It will be changed so that you can zoom in only after using the <Switch View> function while interacting with an object.
- While you are sitting in a chair in Town, you can use the <Call Soul> function which will call upon the Soul to come and sit next to you.
*Please note screenshots are provided in Korean.
- Soul’s rest areas will be added to the Commercial District of your Town. Souls in the Rest Slots under Soul’s Rest list will be seen in the rest area.
*Please note screenshots are provided in Korean.
- A new interaction feature with part-time job buildings will be added. Press the <Use> button next to an empty part-time job building and your controlling character will go inside and perform part-time jobs (Note it's just pretending… you won't be doing the actual part-time jobs).
*Please note screenshots are provided in Korean.
- You can view information about and interact with objects placed in other Saviors’ Towns.
- The issue of angle of rotation being reset when putting down objects continuously will be fixed.
[Soul Links]
- New Soul Links are added.
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[Misc.]
- New products that can be purchased with Gold in the General Shop will be added.
- In the battle formation selection screen, <Teams> will be renamed to <Soul Presets>. You can reorder each Team or overwrite the current Team using this function.
- <Keepsake Presets> feature will be added to the battle formation selection screen. You can use the Keepsake Presets feature to pre-equip your Souls in advance and call them when needed accordingly.
- You cannot give excessive gifts at once to try to exceed the required Bond Points to reach the maximum Bond level.
- Bond Point gauge will be revised to increase faster when giving multiple gifts at once.
- 10% additional Labyrinth Coin earning effect is added to Manon Pack.
- The Issue where Soul’s stat. Increase rates were being incorrectly applied after Lv. 251 will be fixed.
[Cash Shop]
- New Step-up packages to boost up saviors are added.
- Sale period: May 25 after maintenance—Jun. 7 23:00 UTC.
- The previous level of the Step-up package must be purchased first before you can purchase the next step's contents.
- Ex. Step-Up Pack (Level 2) is only available after purchasing Step-Up Pack (Level 1)
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- New 7-day packages where you need to login daily to claim rewards for 7 days will be added.
- Sale period: May 25 after maintenance—Jun. 7 23:00 UTC.
- Note these packages will reward daily rewards for a period of 7 days.
- Any missing daily rewards unclaimed by not logging in each day after purchase will not be claimable.
- Total amounts of rewards from each package if you log-in all 7 days after purchase:
- Daily Crystal Pack (7 Days): Everstone x350 + Mana Crystal x700 + 24H of Idle Mana Crystal x7
- Daily Soul Pack (7 Days): Everstone x350 + Soul's Memory (Epic) x35 + Rare Soul Type Selection Chest x7
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- Please check the price and details of the new packages from the in-game Cash Shop.
Any revisions and updates to the patch notes will be marked as well.
Thank you Saviors, and we hope you are as excited about the upcoming update as we are!